Wednesday, November 25, 2015
Monday, September 14, 2015
I didn't get to do all that much prop design on Boxtrolls (compared to Paranorman). Joe Kortum, Doug Hout, and Gianna Ruggiero handled that quite nicely. I did get to do a ridiculous thing here or there like this ornate steam powered wheelchair. The Art Director, Curt Enderle, was a stickler for how things worked, so I worked it out whenever I (reasonably) could.
Ask Tom McClure about this, and he'll still say his version of the wheelchair was better. It's probably true, don't tell anyone.
I don't think the animation and rigging people much liked the idea of tassles underneath the seat though.
Thursday, September 10, 2015
Thursday, August 27, 2015
Looks fantastic! More info here.
Monday, July 27, 2015
Monday, June 01, 2015
Monday, May 11, 2015
Sunday, May 03, 2015
Thursday, April 23, 2015
I helped Carlos Stevens a tad with this great little film. Enjoy!
Sunday, March 29, 2015
Tuesday, February 03, 2015
Another new spot by HouseSpecial.
Wednesday, January 28, 2015
Laika's selling some cool stuff soon! Like the drawing above by yours truly.
Get some stuff!
Monday, January 26, 2015
Color was easier to pin down on this.. I think everyone had a like-minded notion of the materials those little boxtrolls used to create this thing, it was more a matter of calling out which specific materials went where. This painting eventually called out (more or less) each specific piece that they used to assemble it (I'm sure Leigh and the other painters would argue I missed quite a few). It's pretty amazing that the final thing had fully functional wonky gears, pulleys, lights, switches, buttons, and levers. Quite a bit of math and engineering had to go into actually making that work.
A few things I can call out... snatcher hits a button up top that turns on a big fan box on its left side.. its what creates the suction in its left arm for grabbing Boxtrolls. We also did work out what all the controls do in the cockpit, but I'm pretty sure no one person would be capable of piloting it (more likely something like a tank crew would be more appropriate). I did actually create a way for water to go from the left arm into the furnace (the redhats load coal in from a back door that funnels into it). Lastly, I kept the inside of the cage black to not make it too hard to read, but also to hide what happens when Eggs mysteriously wakes up in Snatcher's factory with different clothing on. Maybe this is why Herbert says jelly all the time?
Also there's been some great news! First off, we got an Oscar Nomination! Also, you can now buy it on Blu Ray!
Tuesday, January 13, 2015
So hopefully you've seen The Boxtrolls by now. If not I guess this is a little bit of a spoiler. Michel and Tom worked on this guy for quite some time before the story dictated what the final design needed to be. Eventually I got to mess around with it too and came up with this turnaround - it's these drawings they used to build from. Definitely not the best turnaround from a technical standpoint but this was a pretty difficult task.
At one point the drill was even a mechanized version of a rat - Snatcher had a pet rat that would pilot it. In the end it's more like a demented, horrific boxtroll with fire coming from its mouth.
Working with the team on this was insanely rewarding. So many different departments had to come together to make this thing happen. It might be a fool's errand to call out the people who helped build this but I'd like to try:
Curt Enderle, Raul Martinez, Ollie Jones, Jerry Svoboda, Brian Hanh, Matt Burlingame, Paul Mack, Tim Arp, Molly Light, Tony Chen, Mike Possert, Enrico Altmann, Leigh Jacob, George Willis, Max Barsana, Enrico Altmann, and Bruce Bowman... hats off to you guys! Everyone should be proud of their work.
The real thing is as huge! Definitely comparable to a person when its legs are extended... and definitely too heavy for a single person to lift. But if that still interests you, it'd make a really good conversation starter in your living room.
Thursday, January 08, 2015
New spot I helped design at HouseSpecial.
Posted by Alan Cook at 9:36 AM
Tuesday, January 06, 2015
Friday, December 26, 2014
Posted by Alan Cook at 10:37 PM
Thursday, December 25, 2014
Sunday, December 21, 2014
Just trying to spread the love. Will dig a little deeper next time.
Tuesday, December 16, 2014
Trying to apply the same design philosophy to a building that you do to a character takes some doing. I was tasked with finalizing the concepts that Michel Breton and Tom McClure worked out for the centerpiece of Cheesebridge, the Cheese Guild. This is what I came up with. Michel had an interesting way of tipping horizontal lines and creating a rhythm in the buildings that I wanted to keep as much as possible (as well as the overall feeling of looseness). It's complete with every sort of milk-producing animal. The building in real life is pretty staggeringly huge (I believe it's a fair bit taller than a person?)
A few of us came up with a few pretty great puns to put on the guild itself, though I believe in the end it just says Cheesum Gildam. I'll update this post if I can remember what the alternates were.